Very nice animation and well done on your project. Although I doubt it'd make a difference at this point since it sounds like a past project that is long over, but I wanted to make a few suggestions that may help for future endeavours. Mostly, consider a little more carefully how you relate the animation to reality, so that things don't seem out of place. Even though your bee and other elements were kinda cartoony, I found things like the empty rocking chair to be a little off-putting. I am supposing we were supposed to get the sense that someone was recently in that chair, and so it was still rocking. But through the whole thing it was rocking and resting in the extended forward and backward positions as though someone were in the chair. It gave the impression at first that there was a ghost in there. But seeing the rest of the animation, I'd say that's not what you were going for. A rocking chair left unattended would have a few short, quick rocks left in it before settling, and become shorter and shorter until stopping. I know it's a small thing, but it felt so very out of place. Not to mention the sound of the rocking chair was the kind made when there is a large weight on it, to cause the creaking in the boards. I immediately was fixated on the chair and wondering what it's deal was. This brings me to another point. When working with sound effects, consider the context to make it seem more real. Like the creaking of the chair which made no sense with nobody in the chair, the bee's steps to me made no sense in terms of the surface he was on. Even if he was the size of a person, nobody's steps sound like that. The bee kept varying the pressure and intensity of his steps, but the sound effect was exactly the same, no matter what. That's what I mean by the context of a sound effect. Think about how something WOULD sound in a certain context, and maybe even replicate it by actually doing it. It actually would not have seemed odd at all to completely omit the bee's stepping sounds, since he's so little. But changing the pressure, loudness, and duration of sound effects can make a big difference in making a person feel submersed in the animation.
One last thing: I felt the beginning of the animation was drawn on for far too long. We were just looking forever at scenery, and then FINALLY when we get introduced to the bee, he ends up flying around that very same scenery for a while. What would have been far smarter, in my opinion, would be to use bee flying around as your way to begin the credits. Start with him flying around and showing off all your CG furniture, taking a look around, and then we're already becoming invested in your story even during the opening credits. That way, when the credits finish, we get to be introduced to the bee, which we've already been wondering about since we've journeyed with him up to this point. See what I mean? More interesting than staring at furniture forever and then doing it all again with the bee when the show "starts". Anyway, those are my thoughts. Good work though.
first of all thanks for your comments, this is what i'm searching for! :)
second, i totaly agree with all you have said. the rocking chair would be move by wind like the other things outside but like you say it seem a ghost (probably an elephant ghost) is sitting there. i really hate that point...i think there are two thing that mainly and drasticaly have reduced the quality of the final movie, the first thing is the 'connections' by shot and by people, poor comunication became a problem and the shot does't fit each other perfectly (very visible in the firstbee view where every fly around start in a different location...i really don't like that).
second the time we spent on the production was unbalanced so we spend long time on the individual stuff and when the various shot was rendered, in a couple of day we bring on all the scene, add sound, add effect, add adjusment and correction... as you see even the sound in not even good, taken by a small library...
in the end it's an old project, when i see now i see a lot of mistake...but i learned a lot from this! and more important it was very very fun :) i hope to upload some better and new stuff soon!
again, thx for the comment :)
I am Steve, and I appreciate this.
The one thing this movie gets wrong though is that there are not many Steves, but one Steve. While it may appear that there are many, the reality is that the one Steve spans across many forms for mortals to all share in the delight of the Steve experience. Otherwise the whole world would not be graced by the presence of Steve.
Incidentally, if you have met a Steve who is a total jerkface, he is a pretender. The true Steve is a gentleman and your best friend. The pretenders, or anti-Steve faction, is a worldwide group who seeks to sully the name of Steve because they are jelly.
OH MY GOODNESS I LOVED THIS SO HARD!
Kill guy, search body, get keykard! Love it love it love it! I played every single game in the series and this was a fantastic tribute, not to mention you used some of the actual backgrounds and had the pixelated running characters down pat.
I really, really, really, really enjoyed this, and I agree, I wish they would be allowed to make an SQ7, though I think that was abandoned over 10 years ago. Not sure if there's been any resurgence in trying to get it going again. I can't understand why Activision would have any quams with allowing another game to be made if it doesn't cost them (like if a kickstarter program took care of it). It's not like they're saving it to make an actual Roger Wilco game. Anyway, I digress. Great flash!
It played for half an hour without me.
After I got the rocket upgrades to max, I just made him go as fast as possible in one direction, and walked away from the computer.
I came back with a ridiculous score + cash, and the timer said I stayed in the air for a little over a half hour.
Fun game though... when I was actually playing
Don't think you actually fixed the popup bug
In the second round a popup was happening every 5 seconds.
In case I did something different than expected that may have set the popups off, you may want to try this to recreate the bug:
- at the end of the first round, I was clicking like crazy to kill the zombies and when I got them all, I was still clicking when the round completion screen opened, and then a popup opened.
- when I purchased my items and started the next round, part way through the round was when a different set of popups started opening on their own like mad
anyway, good game, just thought I should give you a heads up!
not a game
you mislabeled this as a "game" you may want to switch it to "movie"
as for the content, not bad for a start, but you may want to colour everything in for one, not just parts of it.
I'm guessing the guy before me is trolling... this was an excellent piece, and actually I would love to hear it be a little longer. It's simple, but evokes a lot of emotion in listening to it. Well done! Kudos to you, good sir!
Thank you BrerSteve, glad you liked it! I would have loved to make it a bit longer but the song could be no longer than 2 minutes for the NATA novice round, I might make a longer version one day.
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